Monthly Archives: June 2011

It’s 2am.

…and, thanks to the two months of Xbox live for two pounds offer, I’m playing Streetfighter online again. After getting slapped about in the quick matches by massively higher ranked players, I set up a custom search for players of a similar skill, but it’s 2am and, a few people aside, it seems like I can’t get a decent connection with any one of the dozen names I keep seeing. The few victories and close defeats I have experienced have  me committed to ‘just one more round” and I  keep refreshing the search, looking for that green signal.

Fuck it, they’ll do, they’re  orange but I’m sick of staring at bison’s face.

And it’s a total lag-fest, with most commands coming out a half a second later, and my Juri gets a thorough trouncing by Ryu. I tell myself I could have had him with a clean connection, but I know I didn’t need a win, I wanted a fight. A fight where in the close end to a second round I “felt” him move in for an ultra, dodged it, and finished him with a crouching heavy kick as he dropped out of the dragon punch animation. I don’t just want victories, I want moments like that, when I can feel the flow of the fight, which means more searching, more lag, and more fights.

And now it’s 2.30 am.

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